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Clicker heroes 2 patch notes
Clicker heroes 2 patch notes











A problem in Myrim's Scenario map where some artifacts were providing 2 items instead of 1. A problem in map 2, where the quest to give 10% of your army only worked under certain circumstances. A problem in Map 2 that caused a Secondary quest to spawn an enemy that prevented the peaceful solution of it. Made Good/Bad Morale triggering more visible.Ĭhanged the Nova ability of Disciple to be cast-able only once per combat. performance for AI calculations and active unit change.ĪI will try to avoid hostile per-tile spells in combat more. Adjusted AI behavior with Mobile Shooter to be more cautious instead of suicidal. AI that is in an obvious loss situation will try to inflict more attrition damage by killing as much of the player's creatures as it can instead of playing for a "win". XP preview when the defender wins a combat. Surrender/Flee button being functional in Duel.

clicker heroes 2 patch notes

Now it will properly cover what it should. A big rock obstacle with wrong collision. Preview of percentage-based spells, such as Implosion. Summoned shooting obstacles (Fire Sentry, Freezing Orb,) targeting for Leaf Daggers and other active abilities. Deadly Strike (stopped critical hits from happening before). Nature's Revenge for Blade Master's Whirling Death ability (marks are getting applied to all targets, not just one). Ancient Behemoth Retaliation Prediction. Surrender to correctly preserve the troops you paid for. Leading by Example not applying in some cases Artifact transfer on losing combat in some cases Capture of own-able adventure sites (only need to interact once now) "Ingineer" specialty, replacement warfare units don't get stuck in combat anymore

clicker heroes 2 patch notes

Chain Lightning to properly divide damage amongst targets Warfare units with Artillery Barrage dying getting the game stuck Fire Sentry and Freezing Orb) not being attacked when issuing a move + attack command Treant Entangling Roots ability not disabling movement. Building Caravan Outpost during combat with hotkey. Reduced diplomacy costs by half globally. Reduced cost of Elite and Champion Dwellings so they are affordable. Reduced price of Resources in the Marketplace in general. General overhaul of all the champion creatures’ stats for Skirmish and Duels.

clicker heroes 2 patch notes

AI will be more inclined to use buff sites. AI will be more focused on its objectives (when conquering sites and picking up stuff that's guarded). Increased Morale cap to 75 instead of 50 globally. Performance when Hero is moving on big adventure maps. Now Town Hall and City Hall provide 500 more gold each. Money income from Town Hall in the intermediate tiers. Rewards for Dragon Utopia, Shantiri Ruins and Dangerous Cave. Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone. Creatures not inheriting the morale/luck bonus that was defined in their base stats. Renewal to only give mana on the hero's own combats. Some maps in the Duels section not having a Thumbnail, or localization. Not destroying allied players caravan outpost on visit. Combat map lighting on transition from adventure into combat. Town development for Fortress towns for AI (now goes beyond level 2). Invalid logic with AI exploration, causing some adventure map sites to never be uncovered by the AI. Weekly based resource AM buildings would lose ability in rare cases after loading a save game.

clicker heroes 2 patch notes

Wrong cursor icon on Abandoned Mine/Prison with random army. Heroes portraits shuffled on loading a save game. RMG issue that caused some armies in the underground to be directly inaccessible, which caused bugged AI behavior. Council Hub towns have light shaft particle when selected. Quick load would get stuck in rare cases. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.

#Clicker heroes 2 patch notes update#

See more below.Īs always, downloading this new update is automatic on both Uplay and Steam. We also included new balancing changes with a revamp of stats for the Champion creatures. The main focus of this patch is set on the multiplayer, the level design but also the combat. Today, we are pleased to announce the availability of Might & Magic Heroes VII patch 2.2!Īlong with implementing new Steam achievements, this updated includes a bunch of new fixes and improvements for the game and its addon.











Clicker heroes 2 patch notes